~Battle Arena Toshinden Sony Playstation Version. ---------------------------------------------------------------------- Battle Arena Toshinden Secrets v1.01 Compiled by Breen C. Ouellette E-Mail: bw190@freenet.carleton.ca February - 1996 ---------------------------------------------------------------------- Overview: This file attempts to establish a listing of that which cannot be found in the manual for the North American release of BAT. Everything else is irrelevant since you should have gotten a manual when you purchased your game. If you did not receive a manual your game could be an illegal version. I suggest you contact Sony if this is the case (piracy only increases the legitimate price, which sucks!). It may also be that you bought a used version without a manual. In either case, there are a number of FAQs floating around on the web which contain all the junk about character profiles AND of course the listed special moves for each character. Go there for that information. Also, for those of you who have not read your manual through fully: do so. You may miss simple tips like changing the colour of your character or allowing the L1/L2 and R1/R2 keys to be used as your special moves in very easy and easy mode. Also, if your character's power bar is flashing red you can perform their desperation move by pressing all the L and R buttons at once. This can make the game more enjoyable for inexperienced players facing off against people who know it all. Hell, it can even be more fun for the experienced players going up against those with godly powers in easy reach. I always enjoy being kept on my toes in a fight. For those of you who don't know, Gaia is not the final character of the game. If you play the game on hard or very hard level and beat everyone without continuing, you will have the honour of taking on Sho. Sho is a cross between Eiji and Kayan, with extra speed thrown in for fun. Anyway, here follows the undocumented moves for ALL the characters. After that is the section on codes for playing with the end characters and fooling around with the camera angles (you sick little children!). The final section contains a plea to shed some light on an enigma I found within the game. Syntax Of Listings: F = FORWARD WS = WEAK SLASH B = BACK HS = HARD SLASH U = UP WK = WEAK KICK D = DOWN HK = HARD KICK And of course Start, Select, L1, L2, R1, and R2 refer to their respective buttons on the controller. I hope the meaning of (JUMP) is obvious. Button presses follow in progression from left to right. Each button press is separated by a comma. Multiple button presses at the same time are denoted by chaining them with a plus sign. Example: (JUMP), F, DF, D, DB, B, WK + HK, WS + HS This would be done by first jumping in any direction. You would then do a half circle motion on the arrows, starting from FORWARD and ending at BACK. Then you'd tap the WEAK and HARD KICK buttons (at the same time). Finally, you'd tap the WEAK and HARD SLASH buttons (again, at the same time). A combination of two directions represents a diagonal (ie. DF represents the diagonal between DOWN and FORWARD). Secret Moves: NOTE: Desperation moves (DM) only work when your character's power bar is flashing red. Secret moves (SM) and special moves (SP) work at any time. Some secret moves are very tricky to perform: they only work as you are coming out of another move (using a (JUMP) can be useful). Fo's and Mondo's are especially like this. Have patience and persist and you will be rewarded. Eiji's SM: U, D, U, D, F, B, F, B, HS + HK Eiji's DM: F, DF, D, DB, B, DB, D, DF, F, HS Kayin's SM: F, DF, D, DB, B, DB, B, F, B, HK + WK Kayin's DM: F, DF, D, DB, B, DB, D, DF, F, HS Sofia's SM: DF, D, DB, D, DF, B, F, D, HS + HK Sofia's DM: F, B, F, B, HS Sofia's Taunt: F, DF, D, DF, F, B, D, HS + WK Rungo's SM: UF, U, UB, B, DB, F, B, D, HS + HK Rungo's DM: B, DB, D, DF, F, DF, D, DB, B, HS Fo's SM1: F, UF, U, UB, B, WS + HK Fo's SM2: WK, WS, HS, HK, B, F, B, F, HS + HK Fo's DM: F, B, DB, D, DF, F, B, HS Fo's Taunt: F, DF, D, DF, F, B, D, HS + WK Mondo's SM: F, UF, U, UB, B, F, DF, D, HS + HK Mondo's DM: D, DF, F, D, DF, F, B, HS Duke's SM: DF, D, DB, D, DF, D, B, F, WS + HK Duke's DM: DB, D, DF, F, B, HS Ellis' SM1: F, UF, U, UB, B, WS + HK Ellis' SM2: DF, D, DB, D, DF, B, F, D, HS + HK Ellis' DM: F, B, F, B, HS Gaia's SP1: B, DB, D, DF, F, WS or HS Gaia's SP2: F, D, DF, WS or HS Gaia's SP3: F, DF, D, DB, B, WK or HK Gaia's SM: DF, D, DB, D, DF, B, F, D, HS + HK Gaia's DM: F, D, F, HS Sho's SP1: D, DF, F, WS or HS Sho's SP2: F, D, DF, WS or HS Sho's SP3: B, D, DB, WS or HS Sho's SP4: D, DB, B, WK or HK Sho's SP5: (jump), D, DB, B, WK or HK Sho's SP6: D, DB, B, UB, WK or HK Sho's SP7: (jump), D, U, WK or HK Sho's SM: D, F, UF, U, UB, B, D, HS + WK Sho's DM: F, DF, D, DB, B, DB, D, DF, F, HS NOTE: Sho's SP7 can be done from a standing position: it works with or without a jump. Codes And Other Related Info: Gaia Code: Turn on your machine and press START to skip past the introduction. When the title screen pops up, the words 1P GAME, VS HUMAN, VS COMPUTER, and OPTIONS scroll into the middle of the screen from the side. While they scroll on, enter this code on controller 1: DOWN, DOWN-LEFT, LEFT, WEAK SLASH. If you do this properly you will hear the word "FIGHT". At the character select, highlight Eiji, hold UP, and press any attack button. This will select Gaia as your character. VERY C00L! Sho Code: First, you must enter the GAIA CODE. Then you have to get the title screen to appear again. To do this, wait until the demonstration starts up (15 seconds of no controller input at the title screen will load the demonstration). While the demo is running, press START on controller 1. This takes you back to the title screen. Now, when the options scroll on this time, enter this code on controller 2: LEFT, RIGHT, LEFT, RIGHT, LEFT, WEAK SLASH. You should hear "FIGHT" confirm your code again. Then, when selecting your character, highlight Kayin, hold DOWN, and press any attack button. This lets you use Sho. Once again, VERY C00L! Secret Move Code: For this one to work, the SHO CODE has to have been entered (which logically means that the GAIA CODE was entered too). Let the demo load up, but use the START button on controller 2 to stop it. This time as the options scroll in, do this on controller 1: DOWN-LEFT, WEAK KICK. You will hear the word "FANTASTIC". Go to OPTIONS and change the controller setup so that L1, L2, R1, and R2 are set as SPECIAL buttons. This allows you to use your character's secret move at any time by pressing (L1 + L2 + R1 + R2 + SELECT). C00L as well, but real warriors realize that true strength lies in being able to do things the "proper" way. This is best used by an inexperienced player against an experienced player to make the game more interesting. Level Select Code: After entering the SECRET MOVE CODE, load up the friendly demo one more time, using START on controller 1 to stop it. As the options scroll on, enter on controller 2: LEFT, RIGHT, LEFT, RIGHT, LEFT, WEAK SLASH. You will hear "FANTASTIC" once again. This allows you to use any controller configuration with any difficulty level (the plus of this is you can use the SPECIAL setting for individual special moves as well as the combined (L1 + L2 + R1 + R2 + SELECT) secret move ability. Camera Angles: When I tried out the documented camera options, I was annoyed that I could only change the camera angle and couldn't scroll and zoom the view. Well, it turns out there are some hidden features which allow you to change to nearly any view. In OPTIONS, select a control type that has no use for the L1 to R2 buttons. You can then choose a camera options called YOUR SELF. Now choose a control configuration which has camera options for the L/R buttons. Do the same thing for controller 2. Then start up a game and pause it. Press (WS + HS + WK + HK + SELECT). The OPTIONS menu will disappear. Do the same thing again and the power bars/timer will disappear. The L/R buttons on controller 1 let you zoom and scroll, while UP and DOWN let you move the camera in those respective ways. Controller 2 takes on the basic angle functions, and pressing SELECT will allow you to view things frame by frame. After you set things up the way you like them, you can press (WS + HS + WK + HK + SELECT) again to return things to normal, or you can leave the power bars off. In either case, press START on controller 1 when you are happy with the way things are. One final tip: when the game is paused, you have the added bonus of being able to view things from below the floor (it will become invisible). This is an interesting way to play the game. The Enigma: The very first time I realized there was more to BAT than meets the eye was when I decided to play it as an audio CD. To see what I mean, turn on your PSX without a CD in the unit. Choose the CD Player option. Then pop in your BAT disc. The PSX will treat it like an audio CD and you will see that there are 14 tracks on the disc. Here is a listing of what's on those tracks: 1 - Data 8 - Duke's Theme 2 - Eiji's Theme 9 - Ellis' Theme 3 - Kayin's Theme 10 - Gaia's Theme 4 - Sofia's Theme 11 - Sho's Theme 5 - Rungo's Theme 12 - ** UNKNOWN ** 6 - Fo's Theme 13 - Introduction 7 - Mondo's Theme 14 - Finale When I did this, I didn't know at the time that Sho existed. So I had never heard tracks 11 and 12. I figured that they were two hidden characters. I did amazingly stupid things to try and encounter these two characters (I put the game on VERY HARD and set point to 7, and played until I beat all the characters. Unfortunately, I had to continue many times, so I didn't encounter any hidden characters, but I did become very good at the game :). Finally, I tried to beat the game without continuing on VERY HARD. Lots of experience later, I finally encountered Sho. Victory was mine! But no second hidden character popped up after I defeated Sho, and all of my further crazy attempts have ended in failure. WHO DOES THIS ELUSIVE 12th MUSIC TRACK BELONG TO?! Perhaps we will never know. I am hoping that someone out there knows the answer. Credits: Unfortunately, no one has helped fix version 1.0, so once again, there are no credits. I spotted a few mistakes myself and have corrected those. If you have spotted a mistake or noticed that I have missed something, let me know at: bw190@freenet.carleton.ca I'll be sure to include your name and my deepest thanks for your contribution in the next version of this document. You can also say "hi" and tell me how I can make the next version easier to understand (if possible). And if you really want, you can send me money at my surface mail address found at the end of this document. Any amount is fine, I'm not greedy. :) If 40 people send me $1 I'll feel fully compensated for the time I spent proofing this file to make sure it was error free. I would like to thank Sony Computer Entertainment Inc. for making the greatest game machine ever, and Takara Co., LTD. for making a pretty C00L game. I'm anxiously awaiting the day I can pick up a copy of BAT2. -Breen C. Ouellette